Adding tooltips to a 3D model in Augmented Reality can enhance the learning experience. Tooltip functionality is part of Microsoft’s Mixed Reality Toolkit and can be implemented using Unreal Engine.
[Read more…]Using the Variant Manager to control an AR scene
Multiple configurations of a scene in Unreal Engine can be managed in C++ code or through visual scripting with Blueprints. However, these can become overly complicated as a project grows. Luckily, there is a new, visual, and user-friendly option for configuring an AR scene. It’s called the Variant Manager!
[Read more…]Building a UI for a HoloLens 2 app
When building a User Interface (UI) for a HoloLens 2 app in Unreal Engine, you don’t have to start from scratch. You can use some of the building blocks from Microsoft’s Mixed Reality Toolkit.
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